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XmScorch is an X11/Motif clone of Scorched Earth, that DOS game that we all know and love. It requires X11R6 (of course), Motif 2.x (which you can get here if you don't already have it), and that's about it for now. Once sound support shows up, it'll probably require some sound library. The XmScorch code is released under the GNU GPL. Network play is something that will likely come once I get all the weapons and defensive systems implemented; sure, I'd like to have it now, but I need to figure out how I'm going to do everything on the local host before I decide how I'm going to send it over the wire. It should help me to generalize everything better (and I like generalized code). I'm having a feeling that the best way to do things might be sending the random values over the wire, instead of each and every update, and let the clients do the drawing? I know, I know, never trust the client. That's why network support is not even started just yet. TODO:
Weapon status:
Other Scorch projects:
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